DESIGN AND IMPLEMENTATION OF A COMPUTER ASSISTED LEARNING SYSTEM (CASE STUDY OF TUTORIAL ON PRIMARY SCHOOL MATHEMATICS)
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DESIGN AND
IMPLEMENTATION OF A COMPUTER ASSISTED LEARNING SYSTEM
(CASE STUDY OF
TUTORIAL ON PRIMARY SCHOOL MATHEMATICS)
ABSTRACT
In Nigeria today,
it’s a well known fact that mathematics is one of the subjects that student
find difficult to understand and pass for one reason or the other. The reason
why student have this problem varies possible due to lack of good teachers and
teaching styles of lectures and orientation. Some teachers might be good
mathematician but might not know how to impact the knowledge on the students.
Another factor is
orientation when the student are made of believe that mathematics is difficult,
this how they take it.
Student need to be
made to know that mathematics is one subject that we must practices because
practices makes perfect, although there are also good teacher, while some
students are sample lazy.
There is need for a
computer software that can help out in some of the work, making the student to
understand as long as the students are given values to work with, showing the
working solution to understand mathematics better if not for anything but
because it’s a computer.
ORGANIZAITON OF WORK
This research work
titled design and implementation of a compute assisted learning system.
(Case study of
Tutorial on primary school mathematics) is arranged and organized into seven
chapter.
Chapter One consist
of the introduction of the topic statements of the problems, purpose of study,
aims and objectives, scope and limitation and definition of terms.
The second Chapter
takes about literature review.
Chapter Three
describes and analyze the uses, organizational structure, objectives of the
existing system.
Chapter four includes
the design of the new system input and output specification system requirement
procedure and system flow chart.
In chapter five comes
the implementation of the program flow chart.
Chapter six is for
the documentation of the project.
Chapter seven is used
for conclusion, recommendation and reference this chapter is for conclusion of
the project, recommendation and reference.
TABLE OF CONTENT
Title Page
Organization of Work
Table of Content
Abstract
CHAPTER ONE
INTRODUCTION
1.1
Statement of Problem
1.2
Purpose of Study
1.3
Scope and Limitation
1.4
Importance of Study
1.5
Definition of Terms
CHAPTER TWO
LITERATURE REVIEW
CHAPTER THREE
DESCRIPTION ANALYSIS OF THE EXISTING
SYSTEM
3.1
Fact Finding
3.2
Organizational Structure
3.3
Objectives of Existing System
3.4
Input, Process, Output Analysis
3.5
Information Flow Diagram
3.6
Problems of the Existing System
3.7
Justification of the New System
CHAPTER FOUR
DESIGN OF THE NEW SYSTEM
4.1
Output Specifications and Design
4.2
Input Specifications and Design
4.3
Procedure Chart
4.4
System Flow Chart
4.5
System Requirement
CHAPTER FIVE
IMPLEMENTATION
5.1
Program Design
5.2
Pseudo Code
5.3
Program Flowchart
5.4
Source Program
5.5
Test Run
CHAPTER SIX
DOCUMENTATION
6.1
Program Documentation
6.2
User Documentation
CHAPTER SEVEN
CONCLUSION AND RECOMMENDATION
7.1
Conclusion
7.2
Recommendation
BIBLIOGRAPHY
CHAPTER ONE
1.0
INTRODUCTION
A computer is an
electronic machine, which can accept data as input, process and proffer the
result as an output, at an alarming rate.
Computer has
proliferated due to its ability to process data and deliver the information
effectively and accurately. Its versatility made it applicable relatively in
all the field of human endevours.
The research work is
concerned with the development of an efficient, reliable and accurate computer
assisted learning system on primary school mathematics.
This is made possible
by the use of computer through efficient and accurate programming activity,
which is just a mental process of problem analysis and program design in most
developing countries presently, its globally known that mathematics is the
course that student often have problem to assimilate due to its technical and
volatile nature.
Most people strongly
believe that some pupils are dulls, which makes them unable to
understand, far from it, generally we all know that mental development in kids
varies, some are mentally particular topic will destabilize some. Those with
retrieve memory will assimilate while others will have theirs half baked with
the help of computerized system, every pupil will devote enough time to stud a
particular topic critically to his or her satisfaction to achieve the technique
needed in taking related or such problem.
However, the aim of
this research work is to design software, (program) which will water down
efficiently and accurately the procedures and techniques to solve and calm the
alarming situation that befalls young ones in their primary school days.
1.1
STATEMENT OF PROBLEMS
The problems
statement is mainly centralized on the existing method of teaching mathematics.
The information obtained from the pupils through oral interview and observation
shows that the existing method of teaching mathematics will never help the
situation.
Most students believe
that mathematics is generally and naturally not understandable while some
complain based on time schedule. About 30% like engage in morning lectures,
reason is not they strongly believe its’ morning and the brain is still very
ready to absorb information.
More so, about 10%
are complaining of the mathematics lectures not been always available and the
mode of teaching is always uninterested.
However, introduction
of software (program) will graphic capabilities which provides interaction with
the aid of menu between the user and the computer system will bring end of this
difficulties and enhance the level of learning in institutions.
1.2
OBJECTIVES OF THE STUDY
The purpose of this
research work is to converge the diverged mind of pupils against mathematics as
a course by developing software in place of the lecturer. This will certainly
motivate the interest of students on mathematics more so, the program will
provide criteria for question and answer, which means you stand the position to
choose topics and access them randomly.
1.3
IMPORTANCE OF STUDY
The research study is
aimed at elimination and eradication o manila system if teaching mathematics,
the project will help initiate effective and wonderful performance in
mathematics for the benefits of leaders of tomorrow.
Moreover, this
research work will be of great benefit to the future researcher on the same
problem because of approach to the fact findings not as passive exercise rather
all information were examined critically and challenged.
i.
Computer Literacy: - Means being able to operate a computer system, to
perform any task within its capabilities.
ii.
Program: - These are set of logical instructions given to a computer
system to enable it perform some task.
iii.
Programming: - These means being able to program a system to do a
certain work at interval.
iv.
Programmer: - means someone who is capable of programming a computer to perform
specific task.
v.
Computer Science: -This is a department created to cover programming languages
and numerical analysis, logic and all formation, mathematics modeling and the
theory of computability.
vi.
Computer Scientist: - These consist of those that studied the course and
graduated form various computer science departments in various tertiary
institutions in the world.
vii.
Random Access: - This grants the user to make choice i.e. to access
randomly the particular topic he/she without going sequentially (one by one).
viii.
Local Area Network: - This means to connect several micro computers to a
single storage units usually, these computers are located in the same building
and different departments making are of terminal connected to the main storage
unit.
ix.
Software: - These are set of program written which help to computer
system to perform some specific functions.
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